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Post by gauntzero on Feb 27, 2016 8:11:46 GMT
Hello Boyz,
Maybe it would be nice, if everybody would post his character sheet data also here for a better overview, and write some about the background of his character.
GZ
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Post by ColArana/Annabelle Greene on Feb 27, 2016 8:41:24 GMT
Annabelle Greene Hive World/ Outcast / Assassin Gender: Female Age: 27 Build: Slender Complexion: Caucasian Hair: Black Aptitudes: Perception, Social, Agility, Ballistic Skill, Fieldcraft, Finesse, [Fellowship] Characteristics (A * indicates that an advance increasing this characteristic has been taken. A - indicates that this characteristic is modified by divination). Weapon Skill: 27 Ballistic Skill: 38* Strength: 30 Toughness: 31 Agility: 40* Intelligence: 36 Perception: 32 Willpower: 31- Fellowship: 42* Influence: 25 Wounds: 11/11 Fate Threshold: 2 Skills: Sleight of Hand, Common Lore (Underworld), Deceive, Dodge, Stealth, Charm+10, Awareness+10, Scrutiny, Acrobatics. Talents: Weapon Training: (Chain, Solid Projectile), Jaded, Catfall, Quick Draw. Divination: 65: “Only the Insane have enough strength to prosper” (Increase this character’s Willpower by 3. The next time she would gain 1 or more insanity points each session , she gains that amount plus 1 instead). Equipment: Chainsword, Autopistol, Armoured Bodyglove, Clothing (high-society apparel), Sniper Rifle, Concealed Holster Advances Taken so far (XP: 1500) Charm (100) Awareness (100) Scrutiny (100) Acrobatics (100) Catfall (200) Quick Draw (200) Charm+10 (200) Awareness+10 (200) Agility (100) Fellowship (100) Ballistic Skill (100) Backstory: Annabelle Greene was born into the Hives of Snope’s World. Her family had been employed for generations as the assassins of one of the many noble families that formed the Saturnal Court. Annabelle spent as much of her life in the finery of court, as on the toxic streets of Snope’s World. Learning about her environment. She was to be as apt a killer as any of her family had been, and was pushed to find her own ways of eliminating her targets. With the decree of planetary governor Nadrathor, overt assassinations were difficult. Annabelle prided herself on her ability to charm her way into her target’s life, and find some manner by which they could come by an “accident.” Annabelle was still in training when the call came. An Inquisitorial contact on Snope’s World, took note of the family’s talents, and arranged to have Annabelle captured and detained. From there, she was offered either a chance to operate with the Inquisition, as an Acolyte, or to face the extent of Snope’s World’s laws for her crimes. Unsurprisingly, Annabelle decided to take the latter, and thus she found her talents made their way into the service of the Inquisition.
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Caro Omnis
Acolyte
Posts - 78
Likes - 0
Joined - February 2016
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Post by Caro Omnis on Feb 27, 2016 12:35:33 GMT
Caro Omnis (High Gothic "all flesh") aliases: "Chirurgeon", "Barber","Chem-master", "Faceless adept" Role: Chirurgeon Homeworld: Research Station Background: Heretek Gender: Male Age: 66 Build: 1.80/60kg Complexion: Pale Hair: White Quirks: Biging Eyes Superstition: No Datum Irrelevant Mementos: Section of Burnt Cable 5m Characteristics: WS 22 BS 26 S 27 T 29 Ag 28 Int 48 Per 30 WP 38 Fel 39 Infl 33 Wounds: 11 Fate points :3 Divination: The wise learn from the deaths of others. Bonuses, Aptitudes: Pursuit of Data, Knowledge, Master of Hidden Lores, Tech, Fieldcraft, Intelligence, Knowledge ->dublicate so -> Fellowship, Strength, Toughness, Dedicated Healer Talents, Traits: Mechanicus Implants, Weapon Training (Solid Projectile), Resistance (Fear), Infused Knowledge, Superior Chirurgeon Skills: Deveive, Forbidden Lore (Mutants), Medicae +10, Tech-Use, Trade (Armourer), Trade (Chymist), Interrogation, Linguistics (Chaos Marks) Equipment: Stub revolver, Man stopper rounds clip, Flak Cloak, Medikit, Combi-tool, Filtration plugs, De-tox, Dataslate, Stablight, Section of Burnt Cable 5m(memento), Web grenade, Backpack, Auspex/Scanner Backstory: Caro Omnis is an anorexic, but suave, intelligent and surprisingly charming person. But trully he is cold hearted and crazy ad mechanicum scientist, specializing researching in properties of the flesh, chemicals and knowledge archiving. He's wears a lab coat under flak cloak and ussually carries his torture and med stuff in backpack. Caro has earned a number of epithets and aliases from those who have suffered the affects of his interrogation. On Port Aquila, he was known as the "Chem-master", for there he used various drug compositions to torture and gather information for whom he sold his services. Others knew him as "Barber", who operated those who needed without a questions. Also, some rumours are spread that there exists a "Faceless adept" who provides documents and "fixes" other bureucratic problems between Trade Combine, Prospectors Guilds, Smuggling rings and other shadowed factions. Little did everyone know, that Caro is behind it all. To Caro himself, there is only one title that does his magnificense justice -- the "Primogenitor". He believes that in him is the Emperor's and Omnisiah boundless artistry reborn. He seeks to unlock the secrets of the Emperor's earliest experiments to create the great Primarchs and first Space Marines. Caro's alchemical knowledge and skills at flesh manipulation can be attested to by his various secretly offered services. Caro recently joined adeptus mechanicus team on board of the Pride of Askellon, a Ramilies-class station outside the asteroid field on the edge of the Port Aquila system, to study unusual properties of Diomedea Stella and its effects on flesh and to work as chirurgeon. The universe had other plans for him. One of inquisition's agents noticed Caro's perfected chirurgeon skills and wide knowledge of imperium while curing his acolytes from skimish wounds. He requisitioned him to his acolyte network. Of course, for Caro and his activities, that was a dangerous alarm. But he soon realized, that using the name of the inquisition, he can aquire more knowledge and do more research on flesh and other substances. Advances: (1500/1500): Intelligence advance +5 100 Interrogation 200 Linguistics 100 Infused Knowledge 400 Superior Chirurgeon 400 Medicae Trained 200 Trade (Chymist) 100
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elias
Neophyte
Posts - 40
Likes - 0
Joined - February 2016
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Post by elias on Feb 27, 2016 21:01:41 GMT
Alias Reigner, Feudal World Adeptus Arbites Hierophant
Physical:
Elias Reigner is a tall man of approximately 1M90. A heavy set man of approximately 240 pounds, he walks a slow, steady and heavy pace, symptoms of his early life as a knight of his home world of Castellia. Elias has many old cicatrices, mementos of his first battles as a vassal of his great king and of his first crackdown as an arbitrator in the years to follow.
Elias appears to people as someone menacing, but he is generally very calm, until he lose controls on a situation and then he become a whirlwind of actions to put things into shape…or destroy said things.
Psychological: Elias is a man that respect the rules and laws of the Imperium. He is the kind of man to inform himself on how things are done on each world before acting. He considers the book of law from the Adeptus Arbites to be supreme judge of what is right and what is wrong. Since is induction as an Inquisitorial Acolyte, however, Reigner is at a lost. He knows that the Inquisition is the supreme authority and can and even must bypass local laws as much as the Lex Imperialis and this seems odd to him. Not that Reigner isn’t capable or against this principle, he understands his place in the greatest secret police force of the Imperium, but he doesn’t what are his limits and sometimes need some rules or precise directives, otherwise he will sometime fall back to old habits or on the other, get full on I’m the law, obey or die!
In the end, Elias is still compassionate and he accepted his place in the Inquisition to have a greater effect on the general Imperium. His objective is to apply the law, purge the unclean and eliminate the criminals and heretics, doing this while defending the poor, the destitute and the weak.
You can’t unmade a Knight that was Knighted.
Background:
Elias Reigner was the first son of the Baron Caranto Reigner of Castellia. Being first son, he was the heir to his father’s lands and was introduced to basics of combat cavalry. Since a civil war erupted against the King and lord Governor of Castellia, Reigner was recruited by the King to be one of his elite knights. He was then given a mighty suit of full plate armour and his shock maul, a weapon of justice and law to this world.
He was seen in many villages to face down the traitors and eliminate them, often single handedly, because no one can stop a knight wearing full armor and it was while he was training to become one of the infamous mounted knight of the King that he was waken up by what appeared to be an other rebel attack. How mistaken he was.
Waking up, he saw many other knights already fighting some strange, fluid and dark creatures that had floating chariots and spiky armours. They attacked and neutralised the governor’s best men.
He saw the King and envoy from outworld being captured and this was too much for Elias. He ran to them while the enemy force was embarking and disappearing and jumped from the roof of one of the casern. He landed square on the strange ship and smashed the head of the first xeno coming to him. So fast they where, he had no time to arm and strike and used all of his skill and perception to hit them at the moment they where to hit. They where weak in comparison to him and has a knight, he had a duty to serve and protect. He shot the pilot of the thing with his crossbow and then helped the imperial officials and his king to disembark.
The officials were of the Adeptus Arbites, recruiting young promising candidates and Elias was one of them. His king bade him farewell and thank him for saving him from the slavers and Elias promised that as long as the King would be just and fair, Elias would be loyal to him.
Elias Reigner was trained in the Arbites and stationed on the capital World of Juno, where during a strange investigation, he was made liaison official to the Inquisitorial operatives and never stopped to serve since then.
Feudal World – Adeptus Arbites - Hierophant :
WS: 42
BS: 30
S: 35
T: 42
AG: 26
Int: 27
Per: 33
WP: 41
FEL: 31
Infl: 28
Advances taken: WS simple (100xp), toughness intermediate (350xp), wp simple (250)
Fate: 3(6+)
Wounds: 12? (9+1D5)
Aptitudes : Weapon skill, defence, fellowship, offence, social, toughness, willpower
Skills: Awareness (Per)+0, Common Lore (Adeptus Arbites, Underworld)(Int)+0, Interrogation (WP)+0, Intimidate (S)+0, Scrutiny (Per)+0, Inquiry (Fel)+10, parry (Ws)+0, Charm (Fel)+0
Talents: Weapon training (shock), counter-attack
Traits & Special rules:
At home in armour, The face of the law, swaying the masses
Equipment: Enforcer light carapace (5 all), 3 doses of stimm, manacles, 12 lho sticks
Skills bought: inquiry +10 (300xp), parry +0 (100), charm +0 (100), counter attack (300xp)
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Post by Arc/Azararch Morgan Geiss on Feb 28, 2016 8:32:17 GMT
Azararch Morgan GeissHomeworld: Voidborn Background: Adeptus Astra Telepathica Gender: Male Age 36 Build: 180 cm, 50 kg Complexion: Pale Hair: Black Appearance Quirks: Has a brand on the lower back part of the neck in the form of imperial aquila, signifying the fact that he is a sanctioned psyker to the trained eye. Usually picks clothing that includes hoods (including what Azararch brought with him).CharacteristicsWeapon Skill: 25Ballistic Skill: 27 Strength: 20 Toughness: 30 Agility: 27 Intelligence: 39 Perception: 40 (+2 from Divination) Willpower: 45 Fellowship: 36 Influence: 33 Wounds: 10 Fate points: 4 (as per Blessed by the Emperor) Divination: 'A suspicious mind is a healthy mind'. Equipment: Laspistol Staff Light Flak Cloak Psy-Focus Auspex Magnoculars Pict Recorder Aptitudes: Intelligence ->Fellowship Perception Willpower Defence Knowledge Psyker Skills: Awareness Common Lore (Adeptus Astra Telepathica) Decieve Forbidden Lore (the Warp) Logic Psyniscience Tech-UseTalents and traits: Strong Minded Weapon Training (Las, Low-Tech) Warp Sense Psy Rating: 2 Psychic Powers: > Divination => Warp Perception => Foreboding > Telekinesis => Telekinetic Control => Assail > Telepathy => Telepathic Link Experience expenditure: Psy Rating 2 - 400 exp Willpower advance - 100 exp Logic - 100 exp Tech-Use - 200 exp Psychic Powers: Warp Perception - 100 exp Foreboding - 200 exp Telekinetic Control - 100 exp Assail - 200 exp Telepathic Link - 100 exp
Backstory: Azararch Morgan Geiss was born on a trade ship in the Imperial employ. During his childhood, Azararch grew fond of the technology used on the vessel, and in the late years of his life on it, he desired to study other instances of machinery. His life was relatively uneventful prior to the other inhabitants of the ship noticing minor psychic phenomena and giving up several people, among whom was Geiss, to a Black Ship of the Adeptus Astra Telepathica. After the years in the clutches of AAT, Azararch Morgan Geiss lost most of the sympathy for his fellow citizens of the Imperium, which he has fostered some disdain for. When AAT got a request for a psyker from an inquisitor, they chose Azararch, as he had shown some promise in the discipline of Divination and the skill of detecting Warp presence. He sees his requisition as an opportunity to satisfy his curiosity, which a collection of people of different backgrounds could help with.
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Post by DarkWinds / Macro Hox on Feb 28, 2016 14:33:21 GMT
Macro Hox BackgroundMacro Hox is an outsider from the frontiers of the Calixis sector who has found his way to Askellon. As a bounty hunter on the ash wastes of his home world of Chilliad VII his talents lie in finding and apprehending his quarry, whether dead or alive is purely down to which ever warrant or contract he happens to be fulfilling, being both skilled in the arts prisoner management and corpse preservation. As an unofficial arbitrator, known as Lawmen on the ash wastes of Chilliad VII, the majority of Macro's work came from the Adeptus Arbites and the other nascent Imperial Institutions via warrants for wanted criminals. Howeverhe would also take up the contracts of private parties to supplement his income, occasionally working for criminal elements and often for those whose entire lives are lived outside the reach of ordinary Imperial Law. Macro's time in Askellon has been relatively brief thus far and which has been dominated by his joining of the beleaguered elements that pass for the Inquisition in this benighted sector. PersonaMacro is a man of few words who very much prefers to keep his own council, he is smart and articulate enough to make his views clear when he disagrees with others. Unfortunately Macro's many years on the ash wastes of his home world have left him with an abrasive manner that some colleagues may find grating. Macro has learned the hard way not to suffer fools gladly, much rather his erstwhile allies hear the bitter truth than allow their foolishness to kill them all, especially when it involves Macro. Macro's fighting style revolves around two principles to sub due foes, ranged fire power and non-lethal force. Which principle he employs depends on the situation. He relies on his paranoia, perceptiveness and quick wits to survive combat and when all else fails he is not adverse to cutting his losses and shooting his way out of a difficult situation, in Macro's opinion at this point his allies can either stay and die or keep up. AppearanceMacro's physical appearance is unassuming, just another dirty face amongst the great unwashed masses of the Imperium. Ruddy skin used to fierce heat, short shaved black (or more likely dirty) hair and a wiry physique hidden beneath layers of dull unassuming clothing and masses of equipment. The armour he wears into battle is a light carapace of unknown origins as it bears no official markings as thus is probably of civilian manufacture. Vital StatisticsHome World: Frontier World - Chilliad VII - Calixis Background: Adeptus Arbites Role: Seeker Divination: The Pain of the Bullet (10 to 13) WS 29 BS 40 S 28 T 30 Ag 32 Int 31 Per 36 WP 27 Fel 26 Inf 33 Skills Awareness +0, Common Lore - Adeptus Arbites +0, Common Lore - Underworld +0, Deceive +0, Forbidden Lore - Cartels & Smugglers +0, Inquiry +0, Intimidate +0, Navigate (Surface) +0, Scrutiny +0, Security +0, Survival +0, Trade - Morticator +10 TalentsRely On None But Yourself, Face Of The Law, Nothing Escapes My Sight, Weapon Training: Solid Projectile, Disarm, Constant Vigilance Aptitudes Ballistic, Offence, Fellowship, Intelligence, Perception, Social, Tech, General EquipmentAutogun, Bolas, Stub Revolver (Holstered), Enforcer Light Carapace, 3 Doses of Stimm, Manacles, 12 Lho Sticks, Auspex, Multikey, Concealed Holster Fate Points3/4 Weight25.5kg / 27kg
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