|
Post by gauntzero on Feb 27, 2016 6:35:31 GMT
1.) DoS/DoF calculation as in OW/RT/DH1 (per 10 difference)
2.) Called Shots is only a half action
3.) basic accurate weapons need to be braced to benefit from bonus damage (bulging biceps does not work here)
4.) The Leadership aptitude counts as an alternative to psyker for willpower increases
5.) Ag-Limits of Armour is always 5 lower than in the official books (e.g. Ag-Limit 50 becomes Limit 45)
6.) Telepatic Link differs between Sending and Reading:
> Thought sending: if the test has a volunteer target, give it +20; make its range 1km*PR
> Thought Reading: Reveal information levels over several rounds while sustaining the power (1 round per PR with increasig depth); shorten the range for this use on 1m*PR with a -20 on the test if the target should not be aware of being read
7.) Carrying limits go 1 steps down (characters can carry, lift etc. less), but bags, backpacks and similar carrying devices effectively half the weight inside them for the carrying character
|
|