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Post by Arc/Azararch Morgan Geiss on Mar 1, 2016 17:03:40 GMT
As Azararch approached the case, he suddenly started to feel exhausted. It did not take much effort to conclude that an item that was hinted by the chirurgeon, and the inquisitor to be something more than just a decorative item of luxury.
Azararch stepped back to maintain distance from the case.
'Close the case', Geiss said in a dry voice, trying not to show his revulsion towards its contents.
OoC: In the relevant post it was said that Caro approached Azararch and whispered to him. I can work with me approaching him, and am sorry if this endeavour might have been annoying or otherwise problematic.
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Caro Omnis
Acolyte
Posts - 78
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Joined - February 2016
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Post by Caro Omnis on Mar 1, 2016 17:15:00 GMT
With a mad chuckle "Uwahaha! I haf nein idea, Herr Gei Seig Heil!" and within a short moment of silence he talked with very serious tone "But Seriously. Ze lefel uff foulness uff zis artifact, determine, kan you?" just before he began noticing strange glow of xenon artifact. That was something beyond Caro's knowledge. Does that mean it reacts to psykers? Most interesting. Thought.
Then Caro's expectancies were met when he heard Geiss voice. It was really foul thing! Most Interesting. Then "So, vhat iss, dear Geiss?"
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Post by Arc/Azararch Morgan Geiss on Mar 1, 2016 17:26:04 GMT
Query: Did Azararch pick up anything with Warp Sense?
Psyniscience at +0. Perception 40.
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Post by gauntzero on Mar 1, 2016 18:05:53 GMT
rolled 04 --> 4 DoS: the artifact bears the taint of the warp. It feels to you like a small maelstrom that pulls psychic energy towards itself...for...whatever reason...
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Post by Arc/Azararch Morgan Geiss on Mar 1, 2016 18:33:58 GMT
'I can not speak of the precise qualities of the vile artifact, unfortunately. What I can say is that it probably can hurt those with greater connection to the Warp. I wish not to examine it directly any further. However, as despicable the thing is, I can not help but wonder if we could establish a method for safe inspection for such items', absent-mindedly concluded the psyker.
'In any case, we should haste to the transport'.
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Post by gauntzero on Mar 1, 2016 18:45:24 GMT
You take your seats and fasten your seatbelts and 2 suitcases, before the pilot servitor starts the engines and starts your landing flight towards Vouxis Prime.
In the beginning, everything works out fine. As you are closing in on the atmosphere of the planet though, strong turbulances start to shake the lander. This wouldnt be that bad....if the last heavy shake wouldnt seem to have damaged a circuit of your pilot....
The lander start to spin around and begins to be a playball of the physical powers. And you are on your best way to end up as crater on Vouxis Prime.
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Caro Omnis
Acolyte
Posts - 78
Likes - 0
Joined - February 2016
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Post by Caro Omnis on Mar 1, 2016 18:55:46 GMT
"Indeed, comrade Geiss" agreed Caro and with his serious tone and raised tight fist added " Zough, ze blasphemein ve are dictated to do profides efidence fur our inqfisitors undt his allies r-r-radicalism ". That concerned a quite bit Caro. "Ve kan't allow zis to fall at zeir hent Seig Heil! Furzzer r-r-research iss neede Naturlich! Ze kreator uff it found, must b Naturlich! Eliminated too!" with haste Caro poured his words. Really, he must find out its application, lest would be useful for his body enchainment research!
And then fixed himself to the seat of lander. Then unexpected happen - the flash of lighting cracked from servitor pilot head and the lander began spinning while descending with high speed. Thoughts with the speed of light traversed Caro's brain. (CL Tech Int 48 ) What could have caused such a cursed event? What dared to damage sacred machine spirit? Caro carefully analyzed the pilot servitor and operating interface of lander and thought what could he do to soothe the machine spirit and stabilize the ship.
Edited.
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Post by ColArana/Annabelle Greene on Mar 1, 2016 19:08:07 GMT
Annabelle smiled at Elias. "Wonderful~ I'll be more than happy to take you up on it, Elias dear." She told him. She knew that smile he flashed her. He'd already sold himself as a man unafraid to spill a bit of blood. She had a feeling he'd do her weapons well. Anna accompanied the Rogue Trader to the rather beat up looking vessel he referred to as "Daisy". After the grandeur of the rest of his ship, Anna was somewhat disappointed in it, and pursed her lips in a frown. For a split second, before it dissipated back into her sultry display.
Caro spoke to her briefly, discussing the creation of a weapon carrying case for her of some kind. Annabelle flashed him a dazzling, and genuine smile. "Can you do that? My, our mutual friend certainly did have an eye for talent, didn't he?" She complimented him. "I would be quite... grateful... if you could arrange that darling." She told him genuinely. Caro then became distracted with the artefact they were to trade. The Tears of Kalys. Annabelle made a mental note to check up on them later.
For her part, Annabelle decided to get the disappointing part of their trip over with, and went to step into the transport, finding a seat, and doing her best to ignore the commentary on the Servitor's part. She was still, unfortunately, wearing her bodysuit, her more formal outfit folded neatly and draped over her arm. Hopefully there would be time to change before the official meeting, and if not? Well. Her bodysuit at least gave an air of professionalism about her. Something to deal with in the near future.
Then turbulence hit the craft. Annabelle felt the lurch. Turbulence she knew. Machines she didn't. Spinning however... as a pilot, Annabelle's expertise and knowledge was lacking, but she somehow felt that a lander like this wasn't supposed to spin. She bit her lip in apprehension.
They were crashing weren't they? Annabelle quickly scanned the cabin for anything that could help, or something to hold onto. Evacuation gear, a repair unit for the servitor, hell, if it was all there was, even something to hold on to. Whether it worked or not, it might at least feel reassuring for the brief moment before the impact.
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Post by gauntzero on Mar 1, 2016 20:04:05 GMT
Your panicked eyes search the Spinning aircraft.
3 paracutes on the left wall in 3m distance- a small case with repair Tools at the back wall in 2m distance, another with medication on the right next to you.
The servitor seems lifeless, not moving at all. He is in the Cockpit, which is about 5 metres from you in the front.
Without your seatbelts you would probably be crushing around in the craft. Everything is shaking, and the direction of velocity changes from second to second.
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Caro Omnis
Acolyte
Posts - 78
Likes - 0
Joined - February 2016
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Post by Caro Omnis on Mar 1, 2016 20:16:54 GMT
Is this the end for Caro Omnis? great chirurgeon! is this the end of his life research? the pitiful crashing death? With a fearful thoughts Caro began calculating if he is gonna make through this planetfall (Untrained Logic, 48 Int) or maybe there is something worth doing.
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Post by gauntzero on Mar 1, 2016 20:25:42 GMT
Rolled: 94 --> 7 DoF --> Error Error Error Error
Panick strikes you, as your Logical Systems start to have a fatal breakdown.
Worse than that, illogical ideas and approaches start to flood your mind.
....built wings out of the seats....hold your breath to get lighter....clap your Hands quickly to create a Sound that snaps the servitors circuitry back into shape...
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Post by Arc/Azararch Morgan Geiss on Mar 1, 2016 21:15:28 GMT
Azararch attempts to assess the situation in order to make it easier to find something that would either fix the vehicle, or let the group move around the ship.
Logic at +0. Intelligence 39.
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Caro Omnis
Acolyte
Posts - 78
Likes - 0
Joined - February 2016
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Post by Caro Omnis on Mar 1, 2016 22:19:11 GMT
Caro's brain failed him. Face cringed under mask and he began hysterically and vigorously clapping, with a thoughts that would sane the machine spirit. Though for others,it might have looked like viewers cheering after good horror movie's ending. Ironically, it was the reality - they are going to crash and most probably die.
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Post by ColArana/Annabelle Greene on Mar 2, 2016 3:36:26 GMT
Annabelle's panicked brain worked on overtime. She wasn't alone in her panic, at least. Caro had started frantically clapping his hands in a fit of madness. "Psyker!" Anna snapped. "Can't you do something!?" She exclaimed, her eyes frantically darting about the cabin. They didn't have long. "There's parachutes!" She hissed, gripping her seatbelt with one hand so tightly that her knuckles had turned white, and viciously gesturing with the other at the parachutes she saw in the cabin. Maybe the Psyker could... oh, she had no idea what the Psyker could do. Hold the ship with his mind? At least maybe grab the parachute? Three meters was out of reach and if she undid her seatbelt, there was no question she'd be thrown around too violently to accomplish anything. She was about to cry out to Caro, but the madly clapping man did not have her faith. Besides. Her mind was desperately working overtime, in its panicked state to come up with a solution for the other problem.
Even if they did get parachutes there were three parachutes for the four of them. In her panicking mind, Annabelle could only think of having the lightest of them (possibly her) piggyback with another and pray that they were strong enough not to let go. Such an idea was maddening. Suicide. But so was doing nothing. "Can anyone fly this thing?" She snapped in desperation.
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Post by gauntzero on Mar 2, 2016 5:28:21 GMT
Azararch attempts to assess the situation in order to make it easier to find something that would either fix the vehicle, or let the group move around the ship. Logic at +0. Intelligence 39.Rolled 34: 1 DoS You See three possibilities to Survival: -Try and get one of the paracutes (before your other 4 colleagues are faster), open the Side door in the right Moment and jump (not too early not too late) - somehow get over to the Cockpit and either repair the servitors circuitry (Tech-use +0 or a trade Technomat +20, the repair case on the Wall would help with +10) -somehow getting to the Cockpit and Land the craft yourself (Pilot Aircraft +10 test) To move around carefully in the spinning craft needs either a successful Athletics +0 or Acrobatics +10 test for reaching each object or the cockpit, with a fatal lose of grip if one scores 4+ DoF Your Telekinetic Control could get you the repair case, medic case or a paracute
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